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Following is a list of all Achievements on Steam and how to earn them.

Diary: Day 7[]

"It's been seven days since we holed up here. Death is all around, but we've been lucky to keep everyone alive - so far..."

Survive 7 days in the game with all your starting characters.

Diary: Effing Snow[]

"Fucking snow. It buried half of the city so deep that we can't get there. No point waiting for the snow plows..."

Received the day after snow fall starts in the game.

Diary: Finished ransacking[]

"We've explored every nook and cranny of our abode and there's nothing useful left to find. We must venture outside."

Scavenge every possible location in your starting shelter.

Diary: Miraculous recovery[]

"This recovery from a grave illness proves that medicines work miracles. Or perhaps some of us have really robust immune systems."

Recover someone from Terminally Sick to at least Slightly Sick.

Diary: Patched up and ready to go[]

"What good fortune, not only we managed to dress these critical wounds, but they are healing nicely. Someone must be praying for us."

Recovered someone from Lethally Wounded to at least Slightly Wounded

Diary: Back from the brink[]

"With just kind words and deeds, we helped one of us survive the darkest depression that can kill just as dead as a bullet."

Recover someone from Broken to at least Sad.

Diary: Hostel's open![]

"We have now enough beds for everybody - that is, everybody but the one that has to go out and search for stuff."

Build enough for one less your total number of playable characters.

Diary: Shooting for five stars[]

"For the first time since we wound up here all of us ate a hot meal. Let's not get accustomed yet."

Serve a prepared meal using the stove to all your playable characters.

Diary: First blood[]

"One of us survived our first brush with violent death. We hope against all odds there will be no more encounters like that."

Survive a hostile encounter.

Diary: Traces of lives[]

"Every building we visit has a story to tell. I'm wondering sometimes what kind of story we'll leave behind..."

View a story at a scavenging location by clicking the magnifying glass icon.

Diary: We Have Wintered[]

"The winter's gone. The freeze is over. We made it through... everyone made it! Amazing."

Received on the second day of winter.

Diary: We've been everywhere[]

"We've combed through all the neighborhood, it's harder and harder to find anything useful. This war can't end soon enough."

Visit every location on the map.

Tip: This is easily achieved when the map is locked down due to snow or fighting - visiting all accessible areas unlocks this achievement.

Diary: We Made A Stand[]

"The bandits came in packs like dogs driven mad with hunger. We beat them back every night. And everyone survived. A miracle."

Be able to defend yourself throughout the crime outbreak and not lose a single item, nor player during the nightly raids.

Tip: If you board up your shelter, reinforce your door, and keep enough weapons for all remaining players at the shelter at night, you should easily be able to make it through the crime outbreak without losing anything during a raid.

Note: Bless the radio[]

"The radio is useful beyond expectations. We get the news and it's so good to be reminded of normal life and the wide world."

Build and listen to the radio.

Note: Distilled gold[]

"We finally managed to distill some moonshine. In a city under siege food and alcohol are always in high demand."

Distill some moonshine.

Note: Doubled the watch[]

"It's crucial to secure our place against night intruders. Two persons watching out for thieves can also watch out for each other."

Have two people be on watch for one night.

Note: Creature comforts[]

"Our place is starting to resemble a proper home. Let's furnish it so we can live in a relative comfort, it keeps the spirits up."

Build enough usable items to raise your playable characters comfort level. This can be determined in the Info screen.

Note: A bit of indulgence[]

"For the first time we all indulged our addictions. It keeps the spirits up, and damn the health issues, we can die tonight anyway."

Have items on hand that accomodate all your players vices that may be listed in their bios.

Note: Helping Children[]

"It's the children who suffer the most during war. They need all the help they can get. Thank you!"

Buy the 'War Child' DLC for 0,99€. Support charity and receive this Achievement as a reward.

Note: Street Art[]

"War can’t shut people’s mouths. Sometimes graffiti speaks more than a thousand words"

Encouter all graffiti art hidden in buildings.

Epilogue: War is over[]

"The dogs of war have been raging insanely all around for so long. Too long for many. But I survived and I hope I am not the only one."

Survive the war with at least one character.

Epilogue: We made it![]

"In the beginning, we didn't hope we'll all make it. So many died. And yet we're still here. This surely means something... right?"

Survive the game with all your starting characters.

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